구매대행 최초! AI 상품별 분석적용!! 해외구매가 좀더 편리하고 안전해 집니다!가격비교, 상품특징, 주의사항, 예상중량등 AI가 상품별로 상세히 분석해 드립니다.신규 회원 가입 시 5,000원 쿠폰 즉시 지급!구매대행 최초! AI 상품별 분석적용!! 해외구매가 좀더 편리하고 안전해 집니다!가격비교, 상품특징, 주의사항, 예상중량등 AI가 상품별로 상세히 분석해 드립니다.신규 회원 가입 시 5,000원 쿠폰 즉시 지급!

STARCRAFT + BROOD WAR +1Clk Windows 11 10 8 7 Vista XP Install

STARCRAFT + BROOD WAR + 1Clk Windows 11 10 8 7 Vista XP 설치형

STARCRAFT + BROOD WAR +1Clk Windows 11 10 8 7 Vista XP Install
상품번호 257589706883
상태 Acceptable
거래유형 즉시구매
출고국 미국 (US)
이베이 판매가
$39.95
약 58,886원
구매대행 예상 비용은 로그인 후 확인하실 수 있습니다.

상품 설명


Actual Game

Starcraft 1 and
Brood War Expansion

1-Click Install
Windows
11, 10, 8, 7, Vista, XP

(Blizzard 1997-98)

MY PROMISE
My games are genuine, install in one step, look, sound and play in Windows 11, 10, 8, 7, Vista and XP like they did in the old days, or your money back. This is my unconditional guarantee for three years.

WHAT IS INCLUDED
This listing includes the original game CDs. An on-screen printable manual is also included. The game boxes are pictured for reference and not included. The jewel cases are also not included.

I will also provide a compatibility CD that will allow the game to run under ALL VERSIONS of Windows 11, 10, 8, 7, Vista and XP, both 32 and 64 bit. The game has been patched to its 1.16.1 final version. Note that online multiplayer mode no longer functions.

INSTALLATION
One step: Insert my CD and the game will automatically work on your computer. Done. Yes, it's that simple.

Want to play? Click the icon. Want the game off your computer? Click Uninstall. Zero hassle.

TECH SUPPORT
Rapid response technical support for three years is always an e-mail or phone call away.

In the extremely rare event I cannot get this title to work on your system I will take it back for a full refund. All I ask is minimal assistance from you during the troubleshooting process.

The Games

Starcraft
To appreciate Blizzard’s achievement in producing a game as good as StarCraft, you have to imagine any other company doing what Blizzard did. This would include 1) releasing a real-time strategy game six months after everyone agreed RTS had peaked 2) sticking with 2D graphics and sprites at a time when everyone agrees only 3D acceleration and polygons get it anymore 3) refusing to be bullied into releasing said game early, no matter what the pressure and 4) last but not least, in the face of perhaps the most hype ever generated about any computer game, producing a game entirely lacking in the sort of gimmickry that too often passes for innovation these days, but which rather focuses on gameplay, game balance, personality and fun. Starcraft doesn’t do anything shockingly new, but Starcraft takes everything good about real-time strategy and makes it better.

At first I thought the game was just OK—the graphics are nice for the late 90s, but not the greatest, and the interface is easy, and the Terrans have got a lot of personality, but so far nothing has sent me into paroxysms of joy. Then came my first Zerg rush. Tasked with defending my base while I awaited evacuation, I was enjoying picking off the occasional Zerg mob. Then, with time ticking down, millions of Zerg—inhuman, insectoid-like killing machines—came bounding and slithering and creeping onto my screen and into my defenses. It was something. It was a spectacle. But mostly it was a rush, one of my most memorable gaming moments, and I’ve been hooked ever since. And OK, there weren’t millions of Zerg, but man, it sure did seem like it--and that any game that can create that sort of illusion has got some serious mojo workin’ for it.

In the campaign, you’ll get the opportunity to play each of the three races—Terran, Zerg, and Protoss. At first I was somewhat disappointed by the brevity of the first campaign, in which you play the Terrans—only ten missions, and upon completing it I felt like there were still a lot of loose ends to be tied up. So I started the Zerg campaign, and I was surprised and pleased to see that the narrative I began in the Terran campaign continued--but this time from the Zerg point of view. This is a very nice and original touch, and emblematic of the care and thought Blizzard has put into every aspect of this game. One of the best things, is, of course, the diversity of the three races. One of the big complaints about Warcraft II was that the units for Orcs and Humans were essentially the same. That’s not the case in Starcraft. Terrans are the Billy Bobs of the Milky Way—they like to shoot stuff up a lot, and their arsenal will be the most familiar to players—tanks, planes, robots, battlecruisers. They have, as all the races do, some really nifty special units—like science centers, which can detect cloaked units or irradiate enemies, and Ghosts, scout-like units that can sneak into unwary enemy installations and target nukes. The Zerg are much like the aliens from the movie Alien or Tyranids from Warhammer 40K—they’re big ugly insects that obey the overmind, excell in hand-to-hand combat, and can build their wonderfully disgusting bio-buildings only on a weird carpet of excretion called "creep." The Protoss are the most advanced of the races, beings that have advanced psionic powers, wield energy shields, and have lots of nasty tricks, like teleportation and casting nasty spells, up their sleeves. They’ re also no pushover in a toe-to-toe fight; the Protoss zealot is by far the toughest basic unit of any army, and the Protoss Archons are both beautiful and utterly deadly.

All of these races are very, very, different, but—and here I take my hat off to Blizzard—none of them is dominant. All races have strengths and weaknesses, and playing through the campaign is a great way to get a feel for all of them. This balance extends not just to the races, but also to the units within each race’s army. No one unit will win the battle for you. Unlike Warcraft, you can’t just launch the equivalent of an ogre rush and expect to win. All the units are useful—even the lowly Terran marine is one tough hombre, especially when bunkered up—but none is overpowering. Terran battlecruisers are powerful, but if you send a bunch of them unsupported into your enemy’s base, they’re history.

Some have complained about the limited number of units in Starcraft, especially when it is compared to some of the other RTS games released this year, but frankly I’ve found every unit in Starcraft to useful, unlike many of the units in other games.

The bottom line with Starcraft is that it’s just plain fun, and you can’t fake that. No matter how much money you pour into a game, no matter how flashy the graphics are, no matter how innovative the interface or features, if the game isn’t fun, it’s not a good game. I don’t know how Blizzard does it, but every game they make is fun, and Starcraft is no exception.

Brood War
Brood War brings several changes to the game, altering some gameplay aspects of the game, the most important change being the addition of new units.

The Terrans receive the Valkyrie, a craft with air-to-air fighting capabilities. They also obtain the Medic, which can heal all non-mechanic units and, through upgrades, can use the Restore (remove all ailments on a unit) and Optical Flare (reduce the sight range of an enemy unit to 1) powers.

The Zergs receive the Lurker, obtained after mutating an Hydralisk, which can, and actually must, burrow to attack. They also gain the Devourer, after mutation of a Mutalisk, an air-to-air unit, whose acid shots have notably the specificity of temporarily lowering the enemy defense, allowing other units to do increased damage.

The Protoss receive the Corsair, an air-to-air unit, which has access to the Disruption Web power (which, once cast, prevents targeted enemy units from firing outside of the web). The Dark Templars, already seen in the original StarCraft are now a producable unit. Their main strength lies in their permanent cloaking, allowing them to deliver their strong close combat attacks unharmed. Additionally, in the same manner as two Templars can be merged as an Archon in StarCraft, two Dark Templars can now be merged to obtain a Dark Archon. A Dark Archon has access to several powerful powers: Mind Control (giving permanent control of the targeted unit), Maelstrom (temporarily rendering all non-mechanical units within the target area unable to do anything) and Feedback (removes from a target unit the amount of energy it has available for special powers and inflicts it this amount as physical damage).

Besides the new units, some units already featured in StarCraft can now be upgraded in certain areas. For instance, the Terran Goliath can have the range of its ground-to-air missiles be tremendously increased. Similarly, the Zerg Ultralisk can now receive speed and armor upgrades.

Other changes include a better AI and some alterations of the cost of certain units.

Three new campaigns are available. In order, a Protoss campaign featuring 8 missions, a Terran campaign also featuring 8 missions and a Zerg campaign comprising 10 missions (plus a bonus mission if some requirements are met in mission 9).

Note: My compatibility CD does not alter the retail game or bypass copy protection. It allows the original media to install and run correctly on any recent version of Windows.

주문과정 전체보기
상품검색 및 구매신청원하는 상품을 검색하고 구매신청을 합니다.
결제대기상세금액을 확인 후 결제를 진행합니다.
결제완료결제가 완료되어 상품 구매가 시작됩니다.
경매입찰 또는 즉시구매경매 또는 즉시구매 방식으로 구매 진행됩니다.
현지구매완료현지에서 상품을 구매합니다.
현지입고완료상품이 현지 물류창고에 입고됩니다.
출고요청배송을 원하는 상품을 출고 요청합니다.
추가결제추가금액이 있을 경우 추가 금액 결제를 진행합니다.
출고준비중상품이 포장되어 국제배송을 준비합니다.
국제발송완료항공운송을 이용하여 국내로 발송됩니다.
국내세관통관세관을 통해 통관을 진행합니다.
국내택배발송국내 택배사로 전달되어 배송이 시작됩니다.
상품수령상품을 수령합니다.
사업자 간편통관
사업자 통관 고유부호를 가지고 계시면
증빙서류 없이 간편한 사업자 통관이 가능합니다.
고유부호 방식
관세청에서 통관고유부호를 발급받아 아래에 등록하면, 주문 시 간편하게 사업자 통관이 가능합니다.
서류 등록 방식
공동인증서가 없거나 고유부호 발급이 어려운 경우, 사업자등록증과 위임장을 등록하시면 대리통관을 해드립니다.
고유부호 등록 및 서류 제출은 마이페이지에서 가능합니다.
내가본상품
배대지주소 사이즈표 운임계산 통관주의 채팅상담
AI 상품분석 서비스
AI가 상품정보를 즉시 분석하여 원하는 정보를 제공해 드립니다.
주요 기능
상품 특징 요약
복잡한 영문 설명을 핵심만 요약
구매 시 주의사항
전압, 호환성, 사이즈 등 안내
한글 상세 안내
영어 상품도 한글로 쉽게 이해
예상중량 제공
상품의 실중량, 부피중량 제공
이용 방법
1
상품 검색
원하는 상품을 검색
2
상세 페이지
상품 페이지를 열기
3
AI 버튼 클릭
하단 AI 버튼 탭!
AI 상품분석은 아마존·이베이 상품 상세 페이지에서 이용하실 수 있습니다. 질문 버튼을 클릭하면 AI가 해당 상품을 실시간으로 분석합니다.
현지물류센터 주소
통관주의 품목
국제운임 계산기
상품의 중량과 부피를 입력하면 예상 국제운임을 계산합니다.
× ×
실제 운임은 상품 특성 및 포장상태에 따라 달라질 수 있습니다. 참고용으로만 활용해 주세요.
사이즈 조견표
브랜드별로 차이가 있을 수 있습니다. 참고용으로 활용해 주세요.
여성 신발
구분220225230235240245250255260265270275280
한국220225230235240245250255260265270275280
미국55.566.577.588.599.51010.511
영국22.533.544.555.566.577.58
남성 신발
구분240245250255260265270275280285290295300
한국240245250255260265270275280285290295300
미국6.577.588.599.51010.51111.51213
영국5.566.577.588.599.51010.51112
Baby (0~12개월)
구분사이즈
발길이(mm)7083899295102105
미국00.511.522.53
Toddler (1~4세)
구분사이즈
발길이(mm)108114117121127130133140143146152156159
미국10.51111.51212.51313.511.522.53
Children (5~8세)
구분사이즈
발길이(mm)168171178181184191194197203206210216
미국6.577.588.599.51010.51111.512
Junior (9세 이상)
구분사이즈
발길이(mm)219222229232235241244248
미국3.544.555.566.57
여성 의류 (일반)
구분XSSMLXXL
한국/일본 190이하9095100100이상
한국 24455667788
미국 (문자)XSSMLXXL
미국 (숫자)24-68-1012-1414-16
이태리3638~4042~4446~4850~52
여성 의류 치수 (cm/inch)
부위XSSMLXXL
가슴둘레 (cm)81~8486~8991~9799~104109~114
가슴둘레 (inch)32~3334~3536~3738~3940+
팔길이 (cm)75~7677~7980~8183~8485~86
허리둘레 (cm)61~6466~6971~7679~8489~94
허리둘레 (inch)24~2526~2728~3031~3335~37
힙둘레 (cm)88~9093~9598~102105~109114~119
힙둘레 (inch)3435~3637~3839~4142~45
* 허리치수 뒤에 붙는 Length(L) - Inseam은 바지 안쪽 솔기 길이로 허벅지 안쪽부터 발뒤꿈치까지의 길이입니다.
여성 의류 (주니어/미시)
구분0-13-57-910-13
미국 (숫자)0-13-57-910-13
한국 244556677
가슴둘레 (inch)31~3233~3435~3637~38
허리둘레 (inch)23~2425~2627~2829~30
힙둘레 (inch)34~3536~3738~3940~41
여성 브라 사이즈
밑가슴가슴둘레한국미국허용범위
6570~7365A30AA63~68cm
74~7665B30A
77~7965C30B
79~8165D30C
81~8365DD30D
7079~8170A32AA68~73cm
82~8470B32A
84~8670C32B
86~8870D32C
89~9170DD32D
7583~8675A34AA73~78cm
87~8975B34A
89~9175C34B
91~9375D34C
93~9575DD34D
8089~9180A36AA78~83cm
92~9480B36A
94~9680C36B
96~9880D36C
98~10080DD36D
8594~9685A38AA83~88cm
97~9985B38A
99~10185C38B
101~10385D38C
103~10585DD38D
9099~10190A40AA88~93cm
102~10490B40A
104~10690C40B
106~10890D40C
108~11090DD40D
기타 언더웨어 (팬티, 란쥬, 슬립)
사이즈한국미국BustWaistHip
XXS85031.52333.5
XS90232.52434.5
433.52535.5
S95634.52636.5
835.52737.5
M951036.52838.5
100123829.540
L1051439.53141.5
164132.543
XL110184334.545
204546.547
반지 사이즈
구분56789101112131415
한국56789101112131415
미국33.544.555.566.56.577
독일4546474849505152535455
mm46.546.546.550.351.552.852.85454
구분1617181920212223242526
한국1617181920212223242526
미국7.588.599.51010.510.51111.512
독일5657585960616263646566
mm55.356.657.859.160.361.662.862.864.165.366.6
* 반지사이즈는 손가락 둘레 기준입니다. 실 또는 종이를 손가락에 감아 둘레를 측정하세요 (약간 조이는 정도).
벨트 사이즈
구분XSSMLXLXXL
미국XSSMLXLXXL
여성 허리 (inch)2425~2627~2829~3132~3436~38